i'm excited for what's next! thankfully i suspect good movement and aim will carry through all the changes. the meta shifts frequently, and with all the complete balance overhauls and the addition of capacitors coming soon, very little we know now will matter in a few months. The sabre used to be fantastic, and i wouldn't doubt that it makes a return somewhere down the road. all the on-paper stats translate much better to PvE combat, simply because NPC opponents don't do anything fancy. You could possibly make a listing there instead of ebay. Star Citizen Persistent Universe - A server with 100 to 200 players where you can do whatever you want and earn Alpha UEC currency to buy equipment, components, vehicles and ships.
the gladius is solid but it has an overheating problem and isn't quite as zippy as the meta ships i mentioned. Its a ship you cannot get anywhere else (until/if you can trade it in game to other players) Definitely something you could make some money on if you do not intend to use it yourself. the sabre is enormous (especially from the top) and fairly slow, so unless you're fighting other slow ships or people who try to take you in a nose-to-nose dps race, the extra shield(s) and guns don't cut it. The ability to actively evade is currently more valuable than physical hardiness in PvP, ships like the arrow (which only has a single s1 shield!) and talon excel in the right hands because they're very agile, they have a lot of afterburner heat overhead, and they have a small cross-section.